11.1. 贪吃蛇



完整代码
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
# Snake game for mPython
# MIT license,Copyright (c) 2019 labplus@Tangliufeng

from mpython import *
import random, time

WIDTH, HEIGHT = 127, 63


class Direction():
    """
    贪吃蛇方向,含上下左右
    """

    UP = 0
    DOWN = 1
    LEFT = 2
    RIGHT = 3


class GameState():
    """
    游戏状态
    """
    PLAYING = 0
    PAUSE = 1
    WIN = 2
    FAIL = 3


class Snake():
    """
    贪吃蛇

    构建snake

    :param cube(int): 网格大小默认4
    """

    def __init__(self, cube=4):

        self.cube_width = cube
        self.grid_width_num, self.grid_height_num = WIDTH // self.cube_width, HEIGHT // self.cube_width
        self.snake_body = []
        self.snake_body.append((int(self.grid_width_num // 2 * self.cube_width),
                                int(self.grid_height_num // 2 * self.cube_width)))  # 添加贪吃蛇的“头”
        self.food_pos = self.generate_food()
        self.direction = Direction.LEFT

    def draw_grids(self):
        """
        绘制网格
        """
        for i in range(self.grid_width_num + 1):
            oled.vline(self.cube_width * i, 0, HEIGHT, 1)

        for i in range(self.grid_height_num + 1):
            oled.hline(0, self.cube_width * i, WIDTH, 1)

    def draw_body(self):
        """
        绘制snake
        """
        for sb in self.snake_body:
            # pygame.draw.rect(screen, WHITE, (sb[0], sb[1], CUBE_WIDTH, CUBE_WIDTH))
            oled.fill_rect(sb[0], sb[1], self.cube_width, self.cube_width, 1)

    def generate_food(self):
        """
        随机产生一个食物
        """
        self.food_pos = (random.randint(0, self.cube_width - 1), random.randint(0, self.grid_height_num - 1))
        return self.food_pos

    def draw_food(self):
        """
        绘制食物
        """
        oled.fill_rect(self.food_pos[0] * self.cube_width, self.food_pos[1] * self.cube_width, self.cube_width,
                       self.cube_width, 1)

    def grow(self):
        """
        判断贪吃蛇是否吃到了事物,如果吃到了我们就加长小蛇的身体
        """
        if self.snake_body[0][0] == self.food_pos[0] * self.cube_width and \
            self.snake_body[0][1] == self.food_pos[1] * self.cube_width:
            return True

        return False

    def refresh(self):
        """ 
        更新小蛇身体的位置
        """
        for i in range(len(self.snake_body) - 1, 0, -1):
            self.snake_body[i] = self.snake_body[i - 1]

    def move(self):
        """
        移动snake身体
        """
        if self.direction == Direction.UP:
            self.snake_body[0] = (self.snake_body[0][0], self.snake_body[0][1] - self.cube_width)

        elif self.direction == Direction.DOWN:
            self.snake_body[0] = (self.snake_body[0][0], self.snake_body[0][1] + self.cube_width)

        # top += cube_width
        elif self.direction == Direction.LEFT:

            self.snake_body[0] = (self.snake_body[0][0] - self.cube_width, self.snake_body[0][1])

        # left -= cube_width
        elif self.direction == Direction.RIGHT:
            self.snake_body[0] = (self.snake_body[0][0] + self.cube_width, self.snake_body[0][1])


class Game():
    """
    snake游戏控制
    """

    def __init__(self, fps=8):
        self.snake = Snake()
        self.get_body = self.snake.snake_body
        self.state = None
        self.fps = fps
        self.handles_cb = None

    def is_win(self):
        """
        判断是否赢
        """
        return len(self.get_body) == WIDTH * HEIGHT - 1

    def is_fail(self):
        """
        判断是否输
        """
        if not 0 <= self.get_body[0][0] < WIDTH or not 0 <= self.get_body[0][1] < HEIGHT:
            return True

        return False

    @property
    def score(self):
        """
        游戏分数
        """
        return len(self.get_body) - 1

    def handles_accele(self, threshold=0.2):
        """
        掌控板加速度控制
        """
        x = accelerometer.get_x()
        y = accelerometer.get_y()
        if y <= 1 and y >= -1:
            if abs(y) > threshold:
                if y > 0:
                    self.snake.direction = Direction.LEFT
                else:
                    self.snake.direction = Direction.RIGHT
        if x <= 1 and x >= -1:
            if abs(x) > threshold:
                if x > 0:
                    self.snake.direction = Direction.DOWN
                else:
                    self.snake.direction = Direction.UP

    def handles_callback(self, f):
        """
        游戏控制回调函数,可外部自定义控制方式
        """
        self.handles_cb = f

    def run(self):
        """
        游戏运行
        """
        self.state = GameState.PLAYING
        update_time = time.ticks_ms()

        while self.state == GameState.PLAYING:  # 游戏状态为PLAYING

            self.handles_cb()  # 游戏控制回调函数

            # 显示帧刷新,刷新方块位置
            if time.ticks_diff(time.ticks_ms(), update_time) > (1000 // self.fps):

                last_pos = self.get_body[-1]  # 这里需要保存一下尾部的位置,如果小蛇迟到了食物,需要在尾部增长

                self.snake.refresh()  # 更新小蛇身体的位置
                self.snake.move()  # 改变头部的位置

                if self.snake.grow():  # 判断小蛇是否吃到了事物,吃到了就成长,如果吃到了事物我们就产生一个新的食物
                    self.snake.generate_food()
                    self.get_body.append(last_pos)

                oled.fill(0)  # 清屏
                self.snake.draw_body()  # 画小蛇的身体
                self.snake.draw_food()  # 画出食物

                oled.show()  # 显示生效
                update_time = time.ticks_ms()  # 刷新帧时间

                if self.is_fail():  # 判断if输
                    self.state = GameState.FAIL
                    break
                if self.is_win():  # 判断if赢
                    self.state = GameState.WIN
                    break

        if self.state == GameState.FAIL:  # 输了,显示分数
            oled.fill(0)
            oled.text('Game over!', 25, 20)
            oled.text('Score:%d' % self.score, 25, 32)
            oled.show()

        if self.state == GameState.WIN:  # 赢了!
            oled.fill(0)
            oled.text('You win!', 25, 20)
            oled.show()


if __name__ == '__main__':
    game = Game(fps=8)
    game.handles_callback(game.handles_accele)
    game.run()