11.4. 飞行小鸟¶
完整代码¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 | # Flappy Bird game for mPython # frok from github.com/zelacerda/micropython ,2017 - by zelacerda # modify from LabPlus@Tangliufeng from mpython import * from framebuf import FrameBuffer import framebuf import time, uos,urandom # 16 x 12 BIRD = bytearray([ 0x7, 0xe0, 0x18, 0xf0, 0x21, 0xf8, 0x71, 0xec, 0xf9, 0xec, 0xfc, 0xfc, 0xbe, 0x7e, 0x4c, 0x81, 0x71, 0x7e, 0x40, 0x82, 0x30, 0x7c, 0xf, 0x80 ]) # 16 x 32 PIPE_TOP = bytearray([ 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0xff, 0xff, 0x80, 0xf, 0x80, 0xf, 0x80, 0xf, 0x80, 0xf, 0xff, 0xff ]) PIPE_DOWN = bytearray([ 0xff, 0xff, 0x80, 0xf, 0x80, 0xf, 0x80, 0xf, 0x80, 0xf, 0xff, 0xff, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c, 0x20, 0x1c ]) # Bitmap images bird_size = (16, 12) pipe_size = (16, 32) WIDTH = 128 HEIGHT = 64 """飞行小鸟类""" class Bird: def __init__(self): self.height = bird_size[1] self.y = HEIGHT // 2 - self.height // 2 self.wing_power = 4 self.gravity = 0.8 self.vel = -self.wing_power # 下落 def drop(self): self.vel += self.gravity self.y = int(self.y + self.vel) # 飞行 def flap(self): self.vel = -self.wing_power # 是否坠落 def crashed(self): y_limit = HEIGHT - self.height return self.y > y_limit """障碍类""" class Obstacle: def __init__(self, x,size ): self.size =size self.gap = urandom.randint(6 + self.size, HEIGHT - 6 - self.size) # 随机生成间隙大小 self.x = x # 距离鸟大小 self.score = 0 # 分数 self.rate = 3 # 速率 # 移动 def scroll(self): self.x -= self.rate if self.x < -pipe_size[0]: self.score += 1 self.x = WIDTH self.gap = urandom.randint(6 + self.size, HEIGHT - 6 - self.size) # 是否碰撞 def collided(self, y): if self.x < bird_size[0] and self.x > -pipe_size[0] and \ (self.gap - y > self.size or y + bird_size[1] - self.gap > self.size): return True else: return False class Game(): def __init__(self,gap_size): # 创建鸟和管道的framebuffer self.bird_fb = FrameBuffer(BIRD, bird_size[0], bird_size[1], framebuf.MONO_HLSB) self.pipe_top_fb = FrameBuffer(PIPE_TOP, pipe_size[0], pipe_size[1], framebuf.MONO_HLSB) self.pipe_down_fb = FrameBuffer(PIPE_DOWN, pipe_size[0], pipe_size[1], framebuf.MONO_HLSB) self.gap_size = gap_size self.high_score = 0 self.pressed = False self.game_state = 0 self.flappy_bird = None self.obstacle_1 = None self.obstacle_2 = None # 保存最高分 def write_high_score(self,n): f = open('fb_high_score.txt', 'w') f.write(str(n)) f.close() # 读取最高分 def read_high_score(self): if 'fb_high_score' in uos.listdir(): f = open('fb_high_score.txt', 'r') high_score = f.read() f.close() return int(high_score) else: self.write_high_score(0) return 0 # 绘制 def draw(self): oled.fill(0) oled.blit(self.bird_fb, 0, self.flappy_bird.y) oled.blit(self.pipe_top_fb, self.obstacle_1.x, self.obstacle_1.gap - self.gap_size - pipe_size[1]) oled.blit(self.pipe_down_fb, self.obstacle_1.x, self.obstacle_1.gap + self.gap_size) oled.blit(self.pipe_top_fb, self.obstacle_2.x, self.obstacle_2.gap - self.gap_size - pipe_size[1]) oled.blit(self.pipe_down_fb, self.obstacle_2.x, self.obstacle_2.gap + self.gap_size) oled.fill_rect(WIDTH // 2 - 13, 0, 26, 9, 0) oled.text('%03d' % (self.obstacle_1.score + self.obstacle_2.score), WIDTH // 2 - 12, 0) oled.show() def _clicked(self): if button_a.value() == 0 and not self.pressed: self.pressed = True return True elif button_a.value() == 1 and self.pressed: self.pressed = False return False # 开机画面 def game_start(self): oled.fill(0) oled.blit(self.pipe_down_fb, (WIDTH - pipe_size[0]) // 2, HEIGHT - 12) oled.blit(self.bird_fb, (WIDTH - bird_size[0]) // 2, HEIGHT - 12 - bird_size[1]) oled.rect(0, 0, WIDTH, HEIGHT, 1) oled.text('F L A P P Y', WIDTH // 2 - 44, 3) oled.text('B I R D', WIDTH // 2 - 28, 13) oled.text('Record: ' + '%03d' % self.high_score, WIDTH // 2 - 44, HEIGHT // 2 - 6) oled.show() self.game_state = 1 def game_waiting(self): if self._clicked(): self.flappy_bird = Bird() # 实例小鸟对象 self.obstacle_1 = Obstacle(WIDTH,self.gap_size) # 实例第一个障碍对象 self.obstacle_2 = Obstacle(WIDTH + (WIDTH + pipe_size[0]) // 2,self.gap_size) # 实例第二个障碍对象 self.game_state = 2 def game_running(self): if self._clicked(): self.flappy_bird.flap() self.flappy_bird.drop() if self.flappy_bird.crashed(): self.flappy_bird.y = HEIGHT - self.flappy_bird.height # 边界限制 self.game_state = 3 self.obstacle_1.scroll() self.obstacle_2.scroll() if self.obstacle_1.collided(self.flappy_bird.y) or self.obstacle_2.collided(self.flappy_bird.y): self.game_state = 3 self.draw() def game_over(self): oled.fill_rect(WIDTH // 2 - 32, 10, 64, 23, 0) oled.rect(WIDTH // 2 - 32, 10, 64, 23, 1) oled.text('G A M E', WIDTH // 2 - 28, 13) oled.text('O V E R', WIDTH // 2 - 28, 23) self.score = self.obstacle_1.score + self.obstacle_2.score if self.score > self.high_score: self.high_score = self.score oled.fill_rect(WIDTH // 2 - 48, 37, 96, 14, 0) oled.rect(WIDTH // 2 - 48, 37, 96, 14, 1) oled.text('New record!', WIDTH // 2 - 44, 40) self.write_high_score(self.high_score) oled.show() try: self.send_score(self.score) except: pass self.game_state = 1 def run(self): while True: if self.game_state == 0: self.game_start() elif self.game_state == 1: self.game_waiting() elif self.game_state == 2: self.game_running() elif self.game_state == 3: self.game_over() if __name__ == '__main__': game=Game(gap_size = 16) game.run() |